My project is inspired by feeling overwhelmed with life requirements, schoolwork, and responsibilities. The player is shooting targets, but every time they hit one, two more appear. The act of shooting symbolizes grinding and achieving. The "targets" represent goals in life. Every time they knock one out, symbolizing the achievement of a goal, more pop up. It doesn't matter how much they achieve, the game is never satisfied. No matter how good they do, the system keeps generating new demands. The player can never win. 

The spotlights on the grounds symbolize the passing of time. We think that because they are the only things that are light in the dark room, we should be aiming for them. But there is nowhere to really aim in life. The only thing we will actually arrive at, actually, is death, no matter how distracting the goals on the way are.

StatusReleased
PlatformsHTML5
AuthorLeah AG
Made withUnity

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